She is a PhD Candidate at Welten Institute of the Open University of the Netherlands. She manages Eu Projects, mainly Erasmus+, and she researches how gamification can enhance goal achievement and engagement of users (learners) within online learning environments. In this course she has developed the content, presented and edited the videos and she will be your tutor and point of reference in case of doubts or need or further information.
He is Associate Professor at the Welten Institute of the Open University of the Netherlands. He leads national and international research projects in the TEL field. Research topics include serious gaming, mobile learning, augmented reality, open architectures, emerging standards, web-based collaboration, and collaborative content production. He is experienced in the fields of software development, e-learning, knowledge management, mobile solutions and web based systems. He also works as professor for game design at Mediadesign Hochschule (MD.H). Additionally he is CEO of Humance AG, coordinating research and development activities. Until 2002 he contributed as scientist at Fraunhofer Gesellschaft to national and international research projects. Within this MOOC for any technical question he will try to provide an answer to you.
Dr. Stefaan Ternier is Assistant Professor at the Welten Institute of the Open University of the Netherlands. Stefaan started his career in TEL with research in the areas of metadata management and architectures for learning object repositories and applied this in several European projects: ProLearn, MELT, MACE, iCoper, Aspect, ShareTEC and OpenScout. Stefaan was a member of the CEN/ISSS Workshop on Learning Technologies (WS/LT) where he coordinated the developments of the Simple Publishing Interface (SPI) and contributed to several other standardisation initiatives. Between 2011-2013, Stefaan chaired the NEN (Dutch Standards Institute) commission of Learning Technologies standards. Since 2008, his main research topic is Mobile Learning. Innovation using new emerging technologies plays a central role here. This includes designing and implementing new learning methods with Android, iPhone and iPad but also new emerging technologies like e.g. Google Glass. He coordinates the development of ARLearn, a toolkit that supports the design of mobile serious games and educational field trips. He has applied this mobile learning research in the following EU projects: ELENA, weSPOT, ECO and Emurgency.
Within this Course will bring his technical knowledge in the discussions/forum of this MOOC.